Designing and validating an agent based commodity trading simulation nervex lug dating
TAC-SCM ( and the ART-testbed ( are competitions of agents in a notional market that aim to find the best performing agent models, while the Trust and Tracing model is a research instrument to improve understanding of human behaviour in the game.The Global Supply Chain Game ( uses models of a supply chain in which multiple human agents can play.This paper describes a first round of model formulation and validation.The models presented are validated by a series of experiments performed by the implemented simulation system, of which the outcomes are compared on aggregated level to the outcomes of games played by humans.
The combination of human gaming simulation and multi-agent simulation offers a basis for model refinement in a cycle of validation, experimentation, and formulation of new hypotheses.Trust and deceit are key concepts in international trade.In the globalizing production of goods the connections between companies from raw material suppliers to retail outlets are important to optimise the overall efficiency of production.The experiments cover in a systematic way the important variations in parameter settings possible in the game and in the characteristics of the agents.The simulation results show the same tendencies of behaviour as the observed human games.
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What motivates the agent to cheat, and how does it affect trust?